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Goblins[edit]
Physical Description[edit]
Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and sometimes vary through deep brown and occasionally a deep grey or silver and skin that varies from hues of orange to hues of green. They have beady black eyes and flat faces. Besides that, goblins are very numerous and varied creatures almost more than humans.
![]() ![]() History[edit]
Goblin history is rich with folklore and tall tales, ranging from hobgoblin invasions of old to the story of a young goblin once rode a chicken into an orc camp. However, it is also riddled with tales of subjugation and powerlessness as, due to their small size, they are frequently bullied into the service of other malevolent creatures. This history of groveling makes goblins dream of gaining power and strength of their own, which sometimes draws them to adventure.
Society[edit]
Goblins live in loose clans ruled by a leader they refer to as a Mob Boss. Evil goblin societies frequently war against their neighbors, if not attempt to annoy them. More peaceable goblins, who are fewer and far between, prefer to play practical jokes on neighbors, which sometimes can be just as bad as if they had declared war.
Some goblins believe in reincarnation, which makes them even more dangerous than normal Goblins, as, without the fear of death, they have no qualms dying or sacrificing other goblins for the greater (their own) good.
In the cities where they are accepted, most of the time begrudgingly, goblins usually live in solitary or occasionally join gangs with other races.
Goblin Names[edit]
Goblin names are not given at birth as the average goblin life expectancy is very short and they believe giving a name to be a waste. Instead, they assign them numbers until, if the goblin is lucky or resourceful enough, they reach the age of maturity (usually after 4 years). These names are given by the Mob Boss and named goblins gain great respect among their comrades. If a goblin does something incredibly daring (or stupid) and gains renown, he may also be given a title describing the deed.
Male: Gungax, Makdox, Gizil, Bilnix Rukalog, Drax, Unkgil
Female: Tiwin, Kawli, Wort, Ib, Drolaw, Marowa, Walow
Goblin Traits[edit]
The question isn't 'Why would you want to play a goblin?' The question is, 'How uncomfortable are you with your character setting himself on fire?'
Ability Score Increase. Your Dexterity score increases by 2. Age. Goblins mature faster than other races considered fully grown at the age of 3. Unfortunately, goblins are also a very short-lived race not because of the shortness or their natural lifespan but because the majority of them live brutal and short lives or do brutal and stupid things. The oldest goblin to date was a boggart elder, who had survived to the ripe old age of 43 until he fell into a patch of bog and drowned. Alignment. Goblins alignment tends to differ by subrace, however, it is very unlikely a goblin, regardless of subrace, will ever be lawful. Size. Goblins are short, usually 3 to 4 feet and weigh about 50 pounds. Your size is Small. Speed. Goblins are naturally fast despite being small creatures. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Nimble Escape. Goblins know when to run when things get heated. The goblin can take the Disengage or Hide action as a Bonus Action on each of its turns. Languages. You can speak, read and write Common, and Goblin. Subrace. Greenskins, Boggarts, Gremlins Greenskins (Traditional Goblins)[edit]
Greenskins are what people think about when they hear the word 'goblin'. Their skin are shades of green or yellow, and their faces are squat and flat. These goblins are the most numerous and savage of their kin and war against anything that’s not a goblinoid. Until anything conquers and enslaves them, that is.
Ability Score Increase. You have been beaten and bruised enough to be slightly tougher than others of your kind. Your Constitution score is increased by 1.
Mud Slinger. Insults are your pastime. You gain the cantrip vicious mockery. Charisma is your spellcasting ability for this spell. Worg Rider. Greenskins have an amicable relationship with worgs, whom they ride into battle. You have proficiency in the Animal Handling skill. Run For It. When the odds are against you, at least you can trust your legs. When using the disengage action, difficult terrain doesn't cost you extra movement on that turn. Boggarts (Swamp Goblins)[edit]
Boggarts are goblins that live in the swamps and marshes of the world. While they are smaller in number than greenskins, they make up for it with strong communal relationships and fierce defense of their territory. Boggarts skin range from brown to black and have little hair on their heads, though they have been known to grow beards and whiskers. Unlike their more unruly kin, Boggarts very rarely interact with other races, preferring to keep to themselves. The only race they are openly hostile against are the Bullywugs, which they are at constant war with.
Ability Score Increase. Years in the swamp has made your kind craftier than the average goblin. Your Wisdom score is increased by 1.
Bog Swimmer. Boggart hit and run tactics usually include a good dose of swimming through less than cooperative waters. You have a swimming speed of 25 feet. Boggart Weapon Proficiency. Your clan has trained you well. You have proficiency with the blowgun and net. Swamp Life. You have advantage on saving throws against poison and diseases, and you have resistance against poison damage. Gremlins (Tinker Goblins)[edit]
A long time ago, a group of Rock Gnomes enslaved a clan of Goblins that had been marauding in their territory. The descendants of these Goblins are known today as Gremlins. Gremlins are unlike the rest of their race, they have long noses unlike the usual squat noses of goblinoids, skin that ranges from turquoise to red, and some hair on their body. They are incredibly intelligent for goblins and have a passion for creating that matches even the most dedicated of gnomes. Unfortunately, this passion is for creating things that destroy, which puts the goblins in a vicious cycle of rebuilding and destroying. They are the fewest among the goblins mostly because of their mad experiments. The main cause of death among gremlins is 'immolation'.
Ability Score Increase. You may not have a fiber of common sense in your little red body, but that doesn't mean you're not a genius! Your Intelligence Score is increased by 1.
Almost Fire Proof. You have set yourself on fire so often you've gotten used to it. You are resistant to fire damage. Tinkerer. You count as a tinker gnome for all feats. Dangerous Tinker. The gnomes like pretty things, but you like your creations to be a little more dynamic. You have proficiency with one artisan’s tool of your choice. Using those tools, you can spend 1 hour and 10gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp) that works for 24 hours, or when you use your action to dismantle it. You can have up to three such devices active at one time. You may reclaim the parts used to create the device once it stops functioning, only if it did not explode.When you create a device, choose one of the following options:
Random Height and Weight[edit]
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This ugly creature resembles a twisted shadow puppet’s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. The crouching shadow’s ears are large and floppy, draping shoulder-length, adding to the creature’s unnatural shape. Its eyes are too big for its head. Tremendous milk-white ovals loom on either side of the thing’s wheezy pig-like nose. Its panting mouth is filled with bristly needle-teeth spiderwebbed in disgusting strands of yellowish saliva, all vibrating to the tune of its wheezing breath.
Bugbear CR 2
XP 600
CE Medium humanoid (goblinoid) Init +1; Sensesdarkvision 60 ft., scent; Perception +8
DEFENSE
AC 17, touch 11, flat-footed 16 (+2 armor, +1 Dex, +3 natural, +1 shield)
hp 16 (3d8+3) Fort +2, Ref +4, Will +1
OFFENSE
Bugbear Playable Race 5e Game
Speed 30 ft.
Meleemorningstar +5 (1d8+3) Rangedjavelin +3 (1d6+3)
TACTICS
Before Combat Bugbears slink in shadow and behind closed doors. They revel in the look of terror on a foe’s face when they suddenly loom from the darkness, often with some horrible trophy in hand.
During Combat Bugbears do not enjoy protracted fighting and seek to down a foe and slip away as quickly and quietly as possible. They favor hit-and-run tactics when the situation allows, striking at the most vulnerable point or member of a group.
Morale A bugbear is not foolish enough to fight to the death, as that would preclude it from menacing others at a later date. It usually flees if reduced to 5 hit points.
STATISTICS
Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9
BaseAtk +2; CMB +5; CMD 16 FeatsIntimidating Prowess, Skill Focus (Perception) SkillsIntimidate +7, Perception +8, Stealth +10; Racial Modifiers +4 Intimidate, +4 Stealth SQ stalker Languages Common, Goblin
SPECIAL ABILITIES
Stalker (Ex)
Perception and Stealth are always class skills for bugbears.
ECOLOGY
Environment temperate mountains
Organization solitary, pair, gang (3–6), or warband (7–12 plus 2 warriors of 1st level and 1 chieftain of 3rd–5th level) Treasure NPC Gear (leather armor, light wooden shield, morningstar, 3 javelins, other treasure)
The bugbear is the largest of the goblinoid races, a lumbering brute that stands at least a head taller than most humans. They are loners, preferring to live and kill on their own rather than form tribes of their own kind, yet it isn’t uncommon to find small bands of bugbears working together, or dwelling in goblin or hobgoblin tribes where they function as elite guards or executioners. Bugbears do not form large warrens like goblins or nations like hobgoblins; they prefer smaller-scale mayhem that lets them keep their favorite acts (murder and torture) on a more personal level. Humans are a bugbear’s favored prey, and most count the flesh of humanity as a dietary staple. Grisly trophies of ears or fingers are common bugbear decorations.
Bugbears, when they turn to religion, favor gods of murder and violence, with various demon lords being favorites.
A typical bugbear stands 7 feet in height and weighs 400 pounds.
ExamplesVariants
Bugbears of all kinds infest the world.
Kardan (CR 4)
Kardans have dark gray fur and prove far stealthier than their lesser brethren. These bugbears sometimes possess the vexing ability to appear as something other than their terrifying selves for short periods of time—such as chairs, rocks, tree stumps, or even the likenesses of loved ones.
Kardans gain a +8 racial bonus on Stealth and have the following spell-like abilities: 3/day—disguise self, minor image.
Wikkawak (CR 4)
In wintry climes, albino bugbears called wikkawaks prowl the glaciers by night, hunting settlers and prowling the frosted roofs of log cabins.
Wikkawaks have cold resistance 5 and the following spell-like abilities:
At will—pass without trace; 3/day—quench.
Murd (CR 3)
In swampy environs or near great rivers, another form of bugbears, called murds, is said to exist. Its fur caked in muddy earth, the thing can turn into sludge-like tar at will. It’s said a murd fears all serpents and cannot enter a house where a snake is kept as a pet.
Murds have the supernatural ability to use a version of gaseous form, at will, to become viscous mud. When in mud form, a murd can squeeze through any gap water can and can “flow” uphill, against gravity (although it must succeed on Climb checks as normal).
Slate-Stalker (CR 4)
Some bugbears adapt to human environs better than other goblinoids, and a relatively new species of these terrors has been rumored of late. Called slate-stalkers, these bugbears possess fur containing the gray-black-brown of most urban environments.
Slate-stalkers have fire resistance 10 and a +4 racial bonus on Stealth checks made in urban settings, and possess the supernatural ability to become invisible to all but one creature three times per day. Except for its chosen creature, the slate-stalker enjoys all the benefits of the invisibility spell.
Koblak (CR 6)
Some bugbears are stillborn, but suddenly wheeze in a sharp intake of breath and return to life a full hour after their dead birth. Forever half-dead, these things, called koblaks, have eyes even larger than their kin and see through walls and over hills. Koblaks are half in our world, half in the next, and they do not die easily. Time refuses to reap them, and some live for centuries.
They are particularly difficult to slay, and any weapon employed against them is nearly useless unless it is sprinkled with grave dirt first (DR 10 against any weapon not sprinkled with grave dirt) .
Koblaks have 8 HD, are immune to fear and mind-affecting effects, and possess the following spell-like abilities:
At will—clairaudience/clairvoyance, speak with dead; 1/day—phantasmal killer.
Children slain by koblaks rise as attic whisperers.
Bugbear Playable Race 5e 3LoreBugbear Playable Race 5e Games
Characters with ranks in Knowledge (local) can learn more about bugbears. When a character makes a Knowledge (local) check, the following lore is revealed, including the information from lower DCs.
Bugbear Playable Race 5e Pdf
Characters can also use Knowledge (nature) to determine this information, but the DCs are 5 higher.
D&d 5e Bugbear Player Stats
Dnd 5e Bugbear
Monster Lore Compendium WOTC Community Forums – Monsters and Races. Copyright 2007-2008, Author: Evandar_TAybara
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